Friday, July 24, 2009

Picking up from where we left off...

As it is clearly obvious I have not updated for some time yet again, so I am proud to announce that I have a wave of reviews coming to you in the next week or so. I hope you enjoy.

Prototype (2009)

As a gamer I look forward to these games who revolutionize the whole gaming world. Trailers and screenshots of Prototype made it seem like one of these games but alas I did not feel what I expected when I picked up the controller and played the game. You play Alex Mercer, a guy who woke up in a morgue and now has the super ability to kill everything in sight. For some reason he cannot remember how he ended up in a morgue so to fill in the blanks he picks people up and feeds on them to gain their knowledge of how he ended up in a morgue and why the whole of Manhatten Island is crawling with military folk who generally just want to kill anything that moves. On paper it sounds rediculous but I feel Activision did the best they could with it. As a sandbox game where you literally just get to jump from rooftop to rooftop and kill everyone and anything in sight you expect it take a hold of player and immerse them into those intense story line if nothing else. But I feel the game lacked something, I'm not sure what. Maybe was the whole idea of having races and trying to get the gold medal while everyone else around you is infected and getting shot at by the military, or is the military and getting eaten by the infected. Or you could just be the casual civilian who just deserves to die for being so stupid for being there in the middle of an all out war. The game can be entertaining but it's not one I would go back to time and time again. Other than the opening cut scenes which were beautifully made the rest of the game looks like they couldn't be bothered graphics wise. The opening cut scene maybe lasts a minute and half at least, but the rest of the cut scenes won't even last 20 seconds. So I will emphasise and extend my previous point: the game can be fun and entertaining, but don't expect too much from it.

6.8/10


Red Faction Guerrila (2009)

I loved the first Red Faction game. I couldn't play it now because it just looks awful compared to todays graphics. Red Faction 2 was....disappointing. Both of those games promised this Geo Mod technology that made you enviroment fully destructable. Both of these games failed to deliver. Finally after years of waiting, Red Faction Guerilla appears and shows us what it should have always been like. You play a miner on Mars only known as Mason. The Earth Defence Force who sound like a nice bunch of guys are actually pure evil and kill your brother so that you go join the Red Faction and wont rest until every last EDF soldier suffers in agony. Every building in that game, every bridge, every random piping can be obliterated beyond recognition. And you may think "well that'll get boring quickly" but sadly that is not the case. In fact it just gets more exciting. You will try to find the best ways to destroy things without having to get into fire-fights with the EDF every two minutes, and believe me that will become handy as you progress through the game. In fact some things wont be as easy as taking a hammer to them or strapping a satchel charge to it. There is a bridge in the game that requires you to use a nano-gun on the supporting girders underneath it, and trying to do it when every EDF soldier is after you can be pretty annoying. So to sum up, the game is entertaining, good story, shows that a enviroment can be fully destructable, but my one bad point is really low number of weapons. And some of them are basically crap. A rocket launcher that requires 3 rockets just destroy a vehicle and you can only carry a maximum of 9 rockets. Trust me, that one gets annoying quickly. There as EDF grenade that basically sucks everything around it in and destroys it, but of course you can't store this in an ammo locker and you can only carry two at a time...really takes the fun out of it.

9.1/10

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